Event
update.Event
enum Event
Enumeration of all possible events that can occur in the casino simulation.
Events represent discrete actions or state changes that drive the simulation forward. They follow an event-driven architecture pattern where different parts of the system can trigger events, and event handlers process them to update the simulation state accordingly.
Events are categorized into regular simulation updates (ticks, position updates), configuration changes (walls, games), and control actions (reset, spawning).
Attributes
- Graph
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- Supertypes
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trait Enumtrait Serializabletrait Producttrait Equalsclass Objecttrait Matchableclass Any
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