Game

model.entities.games.Game
trait Game(val id: String, val position: Vector2D, val gameState: GameState, val gameHistory: GameHistory, val lastRoundHasPlayed: Boolean) extends CollidableEntity

Abstract base trait for all casino games in the simulation.

Represents a game entity that can be positioned in 2D space, maintains player state, tracks game history, and supports collision detection. Games can be locked/unlocked by players and process bets according to their specific game rules.

Value parameters

gameHistory

historical record of all gains and losses

gameState

current state including players and capacity

id

unique identifier for the game instance

position

2D coordinates of the game in the simulation space

Attributes

Graph
Supertypes
trait Entity
trait Collidable
trait Positioned
trait Sized
class Object
trait Matchable
class Any
Show all
Known subtypes

Members list

Value members

Abstract methods

Returns the specific type of this game

Returns the specific type of this game

Attributes

def play[B <: Bet](bet: B): Result[BetResult, String]

Processes a bet according to the game's rules.

Processes a bet according to the game's rules.

Value parameters

bet

the bet to be processed, must match the game's expected bet type

Attributes

Returns

Success with BetResult if bet is valid, Failure with error message otherwise

protected def withGameHistory(newGameHistory: GameHistory): Game
protected def withGameState(newGameState: GameState): Game
protected def withUpdatedPlayedFlag(newFlag: Boolean): Game

Concrete methods

def bankroll: Double

Returns the total bankroll (cumulative gains) for this game

Returns the total bankroll (cumulative gains) for this game

Attributes

Returns the gains from the most recent round for current players

Returns the gains from the most recent round for current players

Attributes

def isFull: Boolean

Returns true if the game has reached its maximum player capacity

Returns true if the game has reached its maximum player capacity

Attributes

def lock(id: String): Result[Game, Game]

Attempts to lock the game for a specific player.

Attempts to lock the game for a specific player.

Value parameters

id

the player's unique identifier

Attributes

Returns

Success with updated game if lock successful, Failure with unchanged game otherwise

def setPlaying(isPlaying: Boolean): Game
def unlock(id: String): Result[Game, Game]

Attempts to unlock the game for a specific player.

Attempts to unlock the game for a specific player.

Value parameters

id

the player's unique identifier

Attributes

Returns

Success with updated game if unlock successful, Failure with unchanged game otherwise

def updateHistory(customerId: String, gain: Double): Game

Updates the game history with a new gain/loss entry for a customer.

Updates the game history with a new gain/loss entry for a customer.

Value parameters

customerId

the customer's unique identifier

gain

the monetary gain (positive) or loss (negative)

Attributes

Returns

new game instance with updated history

Inherited methods

Returns the bottom-left corner coordinates of this entity.

Returns the bottom-left corner coordinates of this entity.

Attributes

Returns

the position vector representing the bottom-left corner

Inherited from:
Collidable

Returns the bottom-right corner coordinates of this entity.

Returns the bottom-right corner coordinates of this entity.

Attributes

Returns

the position vector representing the bottom-right corner

Inherited from:
Collidable

Returns the center point of this entity's bounding rectangle.

Returns the center point of this entity's bounding rectangle.

Attributes

Returns

the position vector representing the geometric center

Inherited from:
Collidable
final def collidesWith[E <: Positioned](other: E): Boolean

Checks if this entity collides with another positioned entity.

Checks if this entity collides with another positioned entity.

Performs axis-aligned bounding box collision detection by checking for overlap on both horizontal and vertical axes. Both overlaps must be true for a collision to be detected.

Value parameters

other

the other positioned entity to check collision against

Attributes

Returns

true if the entities' bounding boxes overlap

Inherited from:
Collidable
final def contains(point: Vector2D): Boolean

Checks if a point is contained within this entity's bounds.

Checks if a point is contained within this entity's bounds.

Uses inclusive bounds checking on the left and top edges, and exclusive on the right and bottom edges to prevent edge overlap issues.

Value parameters

point

the 2D point to test for containment

Attributes

Returns

true if the point is within this entity's rectangular bounds

Inherited from:
Collidable

Returns the top-left corner coordinates of this entity.

Returns the top-left corner coordinates of this entity.

Attributes

Returns

the position vector representing the top-left corner

Inherited from:
Collidable

Returns the top-right corner coordinates of this entity.

Returns the top-right corner coordinates of this entity.

Attributes

Returns

the position vector representing the top-right corner

Inherited from:
Collidable
def vertices: Seq[Vector2D]

Returns all four corner vertices of this entity's bounding rectangle.

Returns all four corner vertices of this entity's bounding rectangle.

Attributes

Returns

sequence containing topLeft, topRight, bottomLeft, and bottomRight vertices

Inherited from:
Collidable

Concrete fields

val id: String
val lastRoundHasPlayed: Boolean

Inherited and Abstract fields

val height: Double

Attributes

Inherited from:
Sized
val width: Double

Attributes

Inherited from:
Sized